BoneWorks – action for VR, suspiciously reminiscent Half-Life: There is a similar audiovisual style, and players with physics and even mechanical headcals! For all interested studio Stress Level Zero called the release date in the fresh trailer – December 10.
The main feature of the game is advanced physics. Judging by the gameplay rollers, the level of interactivity is really very high – for example, using a mount (another familiar element from games Valve) you can almost engage in acrobatics.
The authors call the plot mysterious and, apparently, therefore give a minimum of information about it. You need to explore the mechanisms created by Myth OS – an operating system with artificial intelligence from Monogon Industries.
The developers also distinguish battles that can be held in a bunch of different ways using near and long -range weapons based on physics traps and surroundings. A wide arsenal will help in this: all kinds of trunks, axes, batons, spears, hammers, experimental energy weapons, crazy tools and abnormal guns.
U BoneWorks There is already a page on Steam. Valve Index, HTC Vive, Oculus Rift and Windows Mixed Reality supported. Russian language is absent.
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BoneWorks
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Well, you can do your hands normally in BP. Otherwise the brushes flying in the air are almost always.
I would play in the prince of Persia VP with such acrobatics with a first -person view.
Do not confuse VR games and games with VR support.
The former will not start without a helmet in any way, the latter are launched both through the monitor and through the helmet.
I watched the videos of the authors in this game, and they wanted to make the physical game as much as possible, so Dizain and graphone are so simple. The game focuses on chips and physics, such as jumping in reality to jump in the game.
Probably it is possible, although not always, just in most cases there is no sense in this, if you make from the game a purely under a viar with a VIAR mechanics a regular interface for the game, for example, with clamp, it will turn out to be quite a shitty action player of some kind
Games with VR support are games that were made not for VR, but support work with it. VR games, these are games that were made for VR. But add support for the game without VR in some cases it is possible, and in some it is done.
Do not consider the nit -picking, but with all the coolness of the gameplay I cannot but note the weak design of the location. Of course, you can refer to the fact that the action seems to be in some kind of simulation and the local AI clearly does not reach the level of the matrix, but all the same when knowing what these guys (developers) are capable of, the elaboration of the world looks rather scarce. The situation looks primitive and very cubic, the minimum detail, moreover, this chip using the textures of developers from Source Hammer SDK looks like a lazy solution than an attempt to go for “impassion of the simulation”, although the Weirframe of the men’s models looks still interesting due to unusual. If only objects with which can be interacted as “furniture”, and it is logical that no one will do realistically and big number of such objects, it may not be worthwhile to get involved in giantism and make rooms less?
Or maybe this is just the first level, where everything is planned, and then the locations will become more and more complex. In any case, the game looks very cool. A clear contender for revive the VR environment and show that in addition to lazy technologies, the technology is already creating cool games now.
Cool. I feel, when I try to jump over the obstacle, the cigan into the wall in the apartment.
It will be necessary to stick the room with pillows.